Below is a sample source code of a program which plays sound and music using Win32API. This is a C/C++ program which use Windows.h. Sample program use bgm.wav and bell.wav which you have to set beforehand.
#include <stdio.h>
#include <conio.h>
#include <Windows.h>
#pragma comment (lib, "winmm.lib")
int main()
{
char bgmfilename[] =
"bgm.wav";
char bellfilename[] =
"bell.wav";
char ch;
PlaySound(bgmfilename,
NULL, SND_FILENAME
| SND_ASYNC |
SND_LOOP);
MCI_OPEN_PARMS bellopen;
bellopen.lpstrDeviceType = "WaveAudio";
bellopen.lpstrElementName = bellfilename;
mciSendCommand(NULL,
MCI_OPEN,
MCI_OPEN_TYPE | MCI_OPEN_ELEMENT, (DWORD)&bellopen);
printf("[ESC]
End, [SPACE] Bell\n");
for (;;) {
ch = _getch();
if (ch == 0x1B)
break;
if (ch == '
') {
mciSendCommand(bellopen.wDeviceID,
MCI_SEEK,
MCI_SEEK_TO_START, 0);
mciSendCommand(bellopen.wDeviceID,
MCI_PLAY, 0, 0);
}
}
mciSendCommand(bellopen.wDeviceID,
MCI_CLOSE, 0, 0);
PlaySound(NULL,
NULL ,0);
printf("Press
any key\n");
_getch();
return 0;
}